And especially with recent 2D fighting games like Marvel Vs. Speaking of special moves, the special effects of those crazy super and desperation attacks of past KOF games seem to lost a spark or two if you've played the lot of SNK fighting games, you know how crazy those special attacks can get. However, some characters could use a few more frames in animation, especially in performing special moves. The animation for the most part is pretty good, especially with the new characters that sport some cool idle animations.
I personally like using kickin' Kim Kaphwan, pizza delivery boy Terry Bogard (yes, my safety character), new character Whip, and of course, sexy Mai Shiranui (cuz I'm shallow like that). With over 30 characters in the roster, you'll definitely find some fighter that catches your eye. If you like 2D animation, you'll definitely enjoy the cool character designs of KOF'99:EVO. Fans of the fighting game have been anticipating this game with great zeal, and they'll be happy to know that the gameplay is solid with only a few visual faults. Once again, SNK themed fighters around the globe take to the city streets, airport runways, and other interest venues to duke it out. The game sports the default fighting game features, as well as a cool endless survival mode and extra striker mode. And even though it has flaws here and there, I definitely would go out and get King of Fighters' 99 Evolution, not only because it's a fun fighting game, but to keep 2D alive and maybe get even a few more SNK 2D fighters.įirst off, there aren't many significant changes from the import version. So, I leave the question to you readers: how important are 2D games to you? For me, I consider it a blessing whenever I get a chance to play a solid 2D fighting game. Samurai Shodown 64, eek!), SNK's 3D abilities are average at best. And with SNK, it's not that great of an idea with the shakeup in the company structure and a history of making mediocre 3D fighting games (i.e. Of course, 3D visuals are more attractive to the new generation of gamers than hand-drawn quality animation and that partly explains why both Capcom and SNK are making more and more 3D fighting games. Oh sure, Capcom and SNK are two of the main proponents that have supported 2D animation, but even they have dabbled heavily into the 3D fighting market, and not with quite the success of their legendary 2D games. The fact that it took this long to get a publisher for a fun 2D fighting game with gameplay depth states something that we've been trying to ignore - 2D games are becoming an extinct video game species. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.Fans of the King of Fighters games breathed a sigh of relief when Agetec took it upon themselves to publish King of Fighters '99 Evolution for the US Dreamcast. MAX-level Super Special Moves requires two stocks to perform. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Like in the previous game, the battles are once again between teams of four. Both the original Neo Geo version and the Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan. The stand-alone PlayStation 2 version was released in North America and Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. The game was ported to the Dreamcast in Japan only and PlayStation 2. The game was produced by the Korean-based company Eolith and developed by Brezzasoft, a company formed by former SNK employees.
The king of fighters 99 evolution download series#
It is the eighth game in The King of Fighters series and the first game produced following the closure of the original SNK. The King of Fighters 2001 is a 2001 competitive fighting game produced by Eolith for the Neo Geo.